Reach
Figma
Figma
Product design of an app for teachers
Reach is an app for teachers to organize their class, with a focus on tracking individual student progress.
⚡Empathize
I interviewed five teachers ranging from kindergarten to high school and uncovered the following pain points:
1. Measuring / knowing how well a student is being reached
2. Supporting students at different levels
3. Tailoring teaching to students' individual strengths & weaknesses
4. Finding resources on policy & advocacy for teachers
5. Working with administration
6. Using online resources / platforms (usually Canvas)
2. Supporting students at different levels
3. Tailoring teaching to students' individual strengths & weaknesses
4. Finding resources on policy & advocacy for teachers
5. Working with administration
6. Using online resources / platforms (usually Canvas)
⚡Define
Teachers need a way to differentiate instruction to understand and reach each individual student because students have unique and varied learning styles and situations.
I thought of two avenues I could embark on to address this problem:
1. Help teachers individualize teaching
2. Help teachers streamline all extraneous processes (grading, taking attendance, dealing with parents / guardians, etc.) so more of their energy can go towards teaching.
2. Help teachers streamline all extraneous processes (grading, taking attendance, dealing with parents / guardians, etc.) so more of their energy can go towards teaching.
Many education/teaching apps focus on streamlining teaching duties. While some apps I looked at did aim to help teachers visualize the goals and differences of students, it was either the only feature or a hidden side feature.
Looking at these apps helped me realize I wanted visualization of student goals & progress to be front and center, but alongside other common education app features to put it in context.
⚡Ideate
I referred to the Caregiver archetype for the brand identity. I wanted to visuals to be inviting, supportive, and empathetic.
Most education apps are overwhelming because of the amount of information that needs to be displayed. I knew I would need to think about how to present information in a way that doesn't feel threatening, but reduces a teacher's mental load.
⚡Prototype
The following are four of the prototype iterations.