Reach
Figma
Product design of an app for teachers
Reach login screen
​​​​​​​Reach is an app for teachers to organize their class, with a focus on tracking individual student progress.
Click the arrows to view the app in the context of a teacher's experience
Empathize
I interviewed five teachers ranging from kindergarten to high school and uncovered the following pain points:
1. Measuring / knowing how well a student is being reached
2. Supporting students at different levels
3. Tailoring teaching to students' individual strengths & weaknesses
4. Finding resources on policy & advocacy for teachers
5. Working with administration
6. Using online resources / platforms (usually Canvas)
Home page
Home page
Class dashboard
Class dashboard
The home page houses all a teacher's classes at a glance. A class' dashboard holds attendance, announcements, and assignments.
Define
Teachers need a way to differentiate instruction to understand and reach each individual student because students have unique and varied learning styles and situations.
I thought of two avenues I could embark on to address this problem:
1. Help teachers individualize teaching
2. Help teachers streamline all extraneous processes (grading, taking attendance, dealing with parents / guardians, etc.) so more of their energy can go towards teaching.
Goals
Goals
Goals filter
Goals filter
Student profile
Student profile
Individual goals
Individual goals
Student progress can be viewed in comparison to the rest of the class or on a student's profile. Progress can be sorted, filtered, and viewed based on customizable Goal Categories.
Many education/teaching apps focus on streamlining teaching duties. While some apps I looked at did aim to help teachers visualize the goals and differences of students, it was either the only feature or a hidden side feature. 
Looking at these apps helped me realize I wanted visualization of student goals & progress to be front and center, but alongside other common education app features to put it in context.
Brand audit showing comparison of Reach's features to other teaching apps.

Brand audit

Ideate
I referred to the Caregiver archetype for the brand identity. I wanted to visuals to be inviting, supportive, and empathetic.

Brand identity

Most education apps are overwhelming because of the amount of information that needs to be displayed. I knew I would need to think about how to present information in a way that doesn't feel threatening, but reduces a teacher's mental load.

Site map

Assignment nesting
Assignment nesting
Assignment expanded
Assignment expanded
Add a new assignment
Add a new assignment
It's easy to create, nest, and view assignments.
Lessons by day
Lessons by day
Lessons calendar
Lessons calendar
Lesson plans can be viewed as a list or calendar and can include slides, in-class activities and quizzes, and assignments.
Messaging is divided between students and their parents / guardians. Channels such as Announcements can be created in either. Messaging hours can be set to help teachers set boundaries between work and home life.
Prototype
The following are four of the prototype iterations.
UI Spec
UI Spec
Iteration 1
Iteration 1
Iteration 2
Iteration 2
Iteration 3
Iteration 3
VD spec iterations
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